Week 4: Miderm Plan
Weekly Devlog » Devlog
Concept: A game that will revolve around my experiences when I first got my bunny Kashi. The game will be set in a backyard and involve the player(Kashi) getting into as much trouble as possible before being picked up and taken inside.
Features:
- Running will be faster on grass than on gravel
- The player will win if they are able to collect a predetermined number of carrots/treats
- Getting into mud puddles/running through piles of leaves will lead to a bonus score
- Jumping is a thing (on pots/chairs)
As a stretch I would like to add a boost that works on a timed meter.
3D Models:
- The bun (only have to do the head since the camera will be placed behind it)
- Human like thing to show approaching shadow OR some hands
- Backyardrd stuff
- Flowe Pots
- Table
- Lounge Chairs
- A shed (?)
- Some Boxes
- etc.
Weekly Devlog
More posts
- Post-MortemMay 11, 2018
- Week 11: Pop Team ProgressApr 22, 2018
- Week 8: Proc GenMar 22, 2018
- Week 7: Post-mortemMar 08, 2018
- Week 5: Progress on midtermFeb 26, 2018
- Week3: Software ArchitectureFeb 09, 2018
- Week 2: 10 PRINTFeb 01, 2018
- Week1: The Door ProblemJan 24, 2018
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sounds amazing